“I’ll Fill”

By: Sebastian Faura

In the world of competitive gaming, oftentimes teamwork is what ends up making the difference between a win or a loss. The interesting (and somewhat troublesome) part of this teamwork is that many times, these teams are thrown together typically within 5 minutes or less. The clash of personalities means that if the team doesn’t get along, cohesiveness is lost, and typically leading to the loss of the match. The reaction and interaction of these people define the face of the community of the game itself.

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Tracer, a character from Overwatch, a competitive game that relies on good team composition. Source: ign.com

“I’ll fill” is a phrase commonly used by players who are willing to accommodate to the needs of the team, meaning that the player wants to work together with others to make sure that the team wins. This not only builds the idea that teamwork is important, but improves the perception of people to each other. A study done by Canadian researchers shows that despite teammates being from different social groups, working together strengthens relations, even helping to create bonds between the team.

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Counter-Strike: Global Offensive is one of the most renowned competitive games — but also one of the most toxic communities. Source: Gameskinny.com

On the other side of the coin, there are those communities that tend to elicit the negative parts of a person’s responses, and making them respond in an adverse way. This is sometimes referred to as “tilting” in games, where a player will lose composure, tending to play worse as a result of them losing focus and momentum in the game. Some of the most toxic gaming communities are attributed to primarily competitive multiplayer games that rely on teamwork in order to achieve victory. Most often, players will blame their teammates for their failure, and reduce the credibility and perceived friendliness of the community as a whole, despite there being helpful, understanding players out there.

News, Douglas Quan Postmedia. “Co-operative Modes in Video-games Hold Potential to Improve Teamwork, Reduce Bias, Study Finds.” National Post. N.p., 19 Sept. 2014. Web. 24 Feb. 2017.

Pearce, Alec. “The Top 5 Worst Gaming Communities.” Video Game News, Cheats, Guides, Walkthroughs, Videos, Reviews & Culture. N.p., 01 Mar. 2016. Web. 24 Feb. 2017.

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